﻿using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;

namespace ES3Internal
{
	[CustomEditor(typeof(ES3AutoSave))]
	public class ES3AutoSaveEditor : Editor
	{
		public override void OnInspectorGUI() 
		{
			DrawDefaultInspector();
			if(GUILayout.Button("Manage Auto Save Settings"))
				ES3Editor.ES3Window.InitAndShowAutoSave();
		}
	}

}